Hello!
My name is Tessa Carter, and I'm currently at San Jose State University pursuing a Bachelor degree in the Animation/Illustration program specializing in 3D Technical Art and Look Development. I am a proud member of the ShrunkenHeadman Club!
I adore delving into the technical aspects of 3D art, problem solving and creating new ways to make art pieces and animations. I also love finding ways to combine the world of 2D and 3D art together.
Thank you for coming to see my work!
BLENDER 3D
Modeling, UV, retopology, shading, rigging, animation, lighting, and compositing skills
HOUDINI
Creation of procedural fur nodes alongside fur simulation
PHOTOSHOP
Graphic design, texture creation, photo editing and compositing
AUTODESK MAYA
Rigging, Modeling, retopology, UV, lighting, and animation skills
UNREAL ENGINE
Import and testing of models, rigs, and animations into projects
SUBSTANCE PAINTER
Texture map baking and texturing in both realistic and stylized works
NUKE
Post-processing combination of render layers, composition, and VFX integration
ZBRUSH
Sculpting concepts, refining models, and retopologizing high-poly sculpts
PYTHON SCRIPT
Familiar with both Blender and Maya APIs in order to read, modify, and fix existing scripts