Hello!

My name is Tessa Carter, and I'm currently at San Jose State University pursuing a Bachelor degree in the Animation/Illustration program specializing in 3D Technical Art and Look Development. I am a proud member of the ShrunkenHeadman Club! 

I adore delving into the technical aspects of 3D art, problem solving and creating new ways to make art pieces and animations. I also love finding ways to combine the world of 2D and 3D art together.

Thank you for coming to see my work!


BLENDER 3D

Modeling, UV, retopology, shading, rigging, animation, lighting, and compositing skills 

HOUDINI

Creation of procedural fur nodes alongside fur simulation

PHOTOSHOP

Graphic design, texture creation, photo editing and compositing

AUTODESK MAYA

Rigging, Modeling, retopology, UV, lighting, and animation skills

UNREAL ENGINE

Import and testing of models, rigs, and animations into projects

SUBSTANCE PAINTER

Texture map baking and texturing in both realistic and stylized works

NUKE

Post-processing combination of render layers, composition, and VFX integration

ZBRUSH

Sculpting concepts, refining models, and retopologizing high-poly sculpts

PYTHON SCRIPT

Familiar with both Blender and Maya APIs in order to read, modify, and fix existing scripts