B12 Recreation - From "Stray" (Annapurna Interactive)

Modeling, texturing, rigging, and animating B12 with the goal of a stylized final model to be used in a class project video showcase.

Autodesk Maya / Zbrush / Substance 3D Painter

Sculpting, Modeling and Texturing for a Personal 3D Character Project

Sculpted model to emphasized details of burn scars. Painted textures to create a mix of a realistic and stylistic base for created shader nodes to overlay on top of. Topology optimized for animation, and clothing modeled on top of skin to allow for different outfits to be modeled in the future.

Concept design by Phoebe Chou

Zbrush / Blender 3D / Substance 3D Painter

Blood-Drained Cow Model for "El Sol" - SJSU Thesis Project

For this project, I was tasked with sculpting, retopologizing, and texturing a cow that had been attacked by a Chupacabra, following visual development reference. Modeled for usage in web game engines.

Zbrush / Substance 3D Painter / Autodesk Maya

Skull Model for "Fate of the Fey" - SJSU Thesis Project

For this project, I was tasked with designing, sculpting, retopologizing, uv-ing, and texturing a skull that would come from a fantasy creature, loosely based on bears and deer.

Zbrush / Substance 3D Painter / Autodesk Maya

Stylized Soup Exploration

Personal work exploring stylized shader node networks to create a final render influenced by 2D animation styles.

Blender 3D

Sequence 01.mp4