Look Development, Shader Node Creation, and Rig for a Personal 3D Character Project

Creation of stylistic custom shading groups able to be layered on top of both each other and painted textures to finalize a 2D-inspired final look.

Full body, facial, and custom hair rig. Hair rig using  constraints and equations to simulate hair physics optimally.

Concept Design by Phoebe Chou

Substance Painter / Blender 3D

viewport_hands0000-0039_2.mp4

Animatable vein glow with emission

viewport_texture20000-0089_1.mp4

Hatching and half-tone texture fidelity increases with camera distance

Rig Creation for 'El Sol' - 3D Explorative web game.

Creation of an animation and game-ready rig to be used in a web game engine.

Consists of:

Model by Nicole Padilla

Autodesk Maya

"Stray" Room Recreation - From Stray (Annapurna Interactive)

Being the 3D Technical Director for this class project, I was tasked with creating the pipeline and file system, critiquing, and teaching my fellow students on proper file structure, organization, and model topology/UVs. As well as, I was responsible for compiling all the assets into one file and arranging them. I was also responsible for modeling the room structure (walls/floor, fence, pipe, and assorted boards), as well as lighting for the room and tweaking it per shot composition.

See the full film here! 

Autodesk Maya / Substance 3D Painter

CarTessa_grpProjFINAL_LightingDemo.mp4

Fur Groom and Hair Generation 

Experimentation with procedural fur generation and hair shader creation to achieve a final render.

Houdini

SJSU Lighting Class Reel

Responsible for:

Autodesk Maya / Nuke