Hello!
My name is Tessa Carter, and I'm a graduate of San Jose State University with a Bachelor's degree in the Animation/Illustration program specializing in 3D Technical Animation and Technical Art. I am a proud member of the ShrunkenHeadman Club!
I adore delving into anatomy and creatures, figuring out how to make them work in the 3D space, from skeletal, to muscle, simulation, to their rigs! I love problems solving and creating new ways to make art pieces and animations.
Thank you for coming to see my work!
SKILLS
I love working in all 3D programs, and enjoy using all of them and their strengths in my workflows.
Additionally, I have experience in proprietary game engines.
BLENDER 3D
10 years of Modeling, UV, retopology, shading, rigging, animation, lighting, and compositing skills
AUTODESK MAYA
Rigging, Modeling, retopology, UV, lighting, and animation skills
HOUDINI
Creation dynamics of cloth and hair, alongside creation and simulation of fur.
NUKE
Post-processing combination of render layers, composition, and VFX integration
SUBSTANCE PAINTER
Texture map baking and texturing in both realistic and stylized works
PHOTOSHOP
Graphic design, texture creation, photo editing and compositing
ZBRUSH
Sculpting concepts, refining models, and retopologizing high-poly sculpts
PYTHON SCRIPT
Familiar with both Blender and Maya APIs in order to create simple tools and fix existing.
UNREAL ENGINE
Control rigging, animation, and applying functionality to a character in blueprints.